Senior Game Designer

Systems Design Game Economy Monetization Competitive Live Services
View work About me

What I shipped

Madden Mobile 26 Madden Mobile 25 Madden Mobile 24 Madden Mobile 23 Madden Mobile 22 NBA Live 20 NBA Live 19 NBA Live 18 Galaxy Life PA Galaxy Life

What I've Created

Live Events · Engagement · Retention · Comeback

Live Event Template Sets

Four recurring mini-events designed to sustain engagement and give players catch-up mechanics between major live events.

Competitive · Co-op · Social

Social Utility Features

Social utility features to enhance player interaction and community building.

QOL · Albums · Management · Trade Look-up

Utility Features

Utility, quality of life features to improve player interaction with the game systems.

More case studies
coming soon

About

Designer
meets
strategist.

Live service F2P systems Figma Perforce XML Visual Scripting Atlassian SQL Amplitude Splunk A/B testing Monetization

I'm a Senior Game Designer with over a decade in mobile free-to-play, most recently at Electronic Arts. My work sits at the intersection of player experience and product needs.

I approach every design and product task with the same instincts — empathy for users, comfort with ambiguity, and a habit of letting metrics tell the story while the players tell the truth.

Based in Orlando, FL. Open to northeast US and remote.

Let's talk
games.