What I shipped
What I've Created
Live Events · Engagement · Retention · Comeback
Four recurring mini-events designed to sustain engagement and give players catch-up mechanics between major live events.
Competitive · Co-op · Social
Social utility features to enhance player interaction and community building.
QOL · Albums · Management · Trade Look-up
Utility, quality of life features to improve player interaction with the game systems.
More case studies
coming soon
About
Designer
meets
strategist.
I'm a Senior Game Designer with over a decade in mobile free-to-play, most recently at Electronic Arts. My work sits at the intersection of player experience and product needs.
I approach every design and product task with the same instincts — empathy for users, comfort with ambiguity, and a habit of letting metrics tell the story while the players tell the truth.
Based in Orlando, FL. Open to northeast US and remote.